Sidebar: Challenging Advanced and Monstrous Races Table: Racial Points and Trait Maximums by Power Level You can create new races, model a race after an existing monster, or even “power up” core races in order to play those races side-by-side with more powerful new races. In addition, these rules allow you to create powerful races meant to take on more challenging encounters than those typically faced by the core races. The following rules allow GMs, or even players with GM oversight, to create new races that are balanced and mesh with the core races.
Perhaps a player wants to play a monstrous race, or has been inspired by some piece of fiction or flight of creative fancy and wants to create a race for a new character concept not yet seen in Pathfinder. Such races may be as simple as elves who dwell in an arctic climate or as complex as clockwork giants from another plane of existence. Sometimes the GM needs a new race to fill a story or ecological niche in her campaign world. The appearance of Keyblade Gliders changes when used in Rumble Racing.There comes a point in nearly every campaign when someone-either one of the players or the GM-wants to create a new race. Each has a different award for finishing in the top three: To unlock the next course, the previous course must be completed from Disney Town, not the Mirage Arena. : Skid Charge (Terra) / Air Gyre (Ventus) / Wing Arrow (Aqua).Aqua doesn't have this same speed boost but she has a longer ranged attack to compensate.
While playing as Terra or Ventus, locking onto another racer and attacking successfully gains a temporary speed boost.As an added bonus, the shields hurt other racers on contact, acting like a regular attack. Throughout each course, there are shields that can be picked up to protect the player from tornadoes and other racers.When "Locked On" or "Danger" is at the bottom of your screen, press to defend.When starting the race, push right the moment "Go" appears on the screen at the beginning of the race.Courses also contain shortcuts only accessible via booster rings. To succeed in Rumble Racing, the main focus should be to go through a maximum amount of booster rings, while avoiding as many tornadoes as possible. He also receives votes from Chip and Dale for the Million Dreams Award. Participating in the race allows Terra to discover that he may not need to give in to the darkness in order to achieve his goals, and that following the rules may give him the same reward. After Chip and Dale explain to Terra that Pete always breaks the rules while racing and needs to be stopped, they suggest to him to participate in the race as a means to defeat the Unversed and stop Pete without breaking the rules. Pete talks to Terra and runs away to prepare for his next race. Chip and Dale angrily compare him to Pete, after which he appears in the guise of Captain Dark. After being scolded by Chip and Dale for running onto the racetrack, which is against the rules, Terra explains that when fighting Unversed, you have to break the rules. Luckily, Queen Minnie alerts Terra just in time for him to avoid it. He attempts to pursue them only to nearly be run over by Pete in his vehicle, posing as "Captain Dark". Just then, he sees a group of Unversed on the racing course of "Rumble Racing".
After receiving a Disney Town Passport from Ventus, Terra stops by at Disney Town.